Kerstin Ekmans Rymdresa

Rymdresa is a “literary computer program” that not only aims to give an insight into the “rich world of literature”, it is also a pedagogical project that wants to make young people interested in literature. Kerstin Ekman programmed Rymdresa in the early 1990s and the computer game takes as is starting point Stanislaw Lem’s sf novel The Invincible (1972). Please follow the link below for a short presentation of Rymdresa (in Swedish).